Rimhammer 40k mod download






















NoSlaughterer : no assemblies. Non uno Pinata don't drop items avilmask. OgreStack Ogre. OgreStack : OgreStack 1.

Old Genesis retexture JGH. Genesisretexture : no assemblies. Optimization: Leathers - C Edition Scorpio. OptimizationLeathers : 0Harmony 2. VAECD [mv Vanilla Cooking Expanded VanillaExpanded. VCookE : AchievementsExpanded 1. Vanilla Fishing Expanded VanillaExpanded. Optimization: Meats - C Edition seohyeon. OptimizationMeats : AlienMeatTest 1. Architect Icons com. ArchitectIcons : ArchitectIcons 1. Optional Icons for Architect Icons proxyer.

Pawn Name Variety Murmur. Pawn Rules Jaxe. PawnRules : PawnRules 1. Personal Defense System Yume. Simple Utilities: Wall Owlchemist.

WallUtilities : WallUtilities 0. Perspective: Buildings Owlchemist. PerspectiveBuildings : Perspective 0. Perspective: Doors Owlchemist. PerspectiveDoors : no assemblies. Perspective: Trees Owlchemist.

PerspectiveTrees : no assemblies. Ref : no assemblies. Pick Up And Haul Mehni. Pocket Sand usagirei. Prison Commons me. PrisonCommons : PrisonCommons 1.

PrisonerRansom erdelf. PrisonerRansom : 0Harmony av Psychic Harmonizer Lag Fix avilmask. RaiderInfo tammybee. Raids For Me aRandomKiwi.

EWG : 0Harmony 2. Real Ruins Woolstrand. RealRuins [mv RealDining Continued Mlie. RealDining [mv Relations Tab Fluffy. FluffyRelations [mv Release When Healthy Mlie. ReleaseWhenHealthy [mv Remove Gradual Relations Decay - Patchy gerads. Repair Workbench Acruid. RepairBench : RepairBench 1. Repair Mod retexture JGH. RepairWorkbench : no assemblies. Replantable Anima Trees DakkPasserida. AnimaReplant : no assemblies.

Rim73 - Performance and Optimisations GhostRolly. Rim73 : Rim73 1. RimCities Cabbage. RimCities : 0Harmony av RimHUD Jaxe. RimWorld - Witcher Monster Hunt sargoskar.

Rimsenal - Rimhair rimsenal. Roads of the Rim Continued Mlie. RoadsOfTheRim [mv Vanilla Textures Expanded VanillaExpanded. VTEXE [mv Royalty Textures Expanded deon. Royalty Tweaks mobius. RunAndGun roolo. RunAndGun [ov RuntimeGC [1. RuntimeGCupdated [mv SRTSretexture : no assemblies. SafeJobWorld Safe. World [mv SameSpot brrainz. Save On Incident avilmask. Scattered Stones Owlchemist.

ScatteredStones : ScatteredStones 0. Scheduled Events Continued Mlie. ScheduledEvents [mv Sealed Power Armour Riddle Armour : no assemblies. Search and Destroy roolo. SearchAndDestroy [ov Selectable Sculpture Graphic tammybee. Settlement Descriptions dninemfive. Share The Load Uuugggg. Silver Coins SirLalaPyon. SilverCoins : no assemblies.

Simple Eye JGH. SimpleEye : no assemblies. Smart Farming Owlchemist. SmartFarming : SmartFarming 0. Snap Out! Snow Clearance Sanity Continued Mlie. SnowClearanceSanity [mv Snowy Trees Nandonalt. SpeakUp JPT. Static Quality Plus zlj. Stop, Drop, And Roll! StopDropAndRoll : 0Harmony av Style Revised - Animalist StyleRevised. Animalist : no assemblies. Subsurface Conduit Murmur. SubsurfaceConduit : SubsurfaceConduit av Sync Growth Oblitus.

SyncGrowth : SyncGrowth 0. Tilled Soil GT. TilledSoil : no assemblies. Trade Ships Drop Spot smashphil. TradeHelper TimmyLiang. TradeHelper : TradeHelper 0. Trader ships automatic. Trading Control TradingControl. Core : TradingControl av Transport Downed Pawns targhetti. TransportDownedPawns : 0Harmony av Tribal Warrior Set!

TribalWarriorSet : no assemblies. Ugh You Got Me marvinkosh. Use Your Gun! Utility Columns nephlite. Utility Columns Royalty Patch jgh. RoyaltyPatches [mv Mechanoid : VFEM 1. VFE - Mechanoids : Drones seos. VFE - Mechanoids : Prison control droid nowano. VFE - Mechanoids : Tab seos. Refined Floors AveryTheKitty. RefinedFloors : no assemblies. MoreFloors : no assemblies. Vanilla Apparel Expanded VanillaExpanded. VAPPE [mv Vanilla Brewing Expanded VanillaExpanded.

Insectoid : InsectoidBioengineering 1. FishingAutomation : FishingAutomation 1. VCEFAddon : no assemblies. VFEFarming [mv VFEMedical [mv VFESecurity [mv Vanilla Furniture Expanded VanillaExpanded. VFECore [mv Alpha Animals sarg. VTEXVariations : no assemblies. Vanilla Weapons Expanded VanillaExpanded. VWE [mv Veinminer R1. Veinminer : 0Harmony av Wall Vitals Monitor zzz. WallVitalsMonitor : no assemblies. VFEProduction [mv WallStuff Arcjc WallStuff [mv We Had a Trader?

Continued Mlie. WeHadATrader [mv What's That Mod co. World Map Beautification Project Odeum. World Map Enhanced laast. WorldMapEnhanced : no assemblies. Dual Wield Roolo.

Yayo's Animation com. BetterCampLoot : no assemblies. EncounterMapResources : no assemblies. MeditationFreedomLegacy : no assemblies. ExiledDawn : CompOversizedWeapon av CustomPortraits : CustomPortraits 1. RFTribalPawnNames [mv SdAdvancedPowergeneration [mv RocketMan - Performance Mod Krkr. RocketMan : Cosmodrome 0.

Active Harmony patches:. Prefix, MapReroll. Prefix post: RaiderInfo. Transpiler, Proton. ShouldAutoUndraft: post: Mehni. PreDefsLoaded post: BetterLoading. Add: post: Bubbles. DeterministicBeachSetup post: []MapReroll. PreChildInit post: BetterLoading. Prefix post: ImprovedWorkbenches. Prefix, ImprovedWorkbenches. MakeNewBill: post: ImprovedWorkbenches. Prefix post: EmergencySurgery. Clone: post: ImprovedWorkbenches. ExposeData: post: ImprovedWorkbenches.

CommonalityOfDisease: post: IncidentTweaker. SpawnSetup: post: ScatteredStones. Prefix, rjw. GetGizmos: post: rjw. Postfix, Hospitality. GetInspectString: post: rjw.

Postfix, rjw. Postfix, HOOD. Prefix post: Shoo. Postfix, PrisonCommons. AllPowered: post: WallStuff. SpawnSetup: post: LWM. Expose: post: BetterLoading. Update: post: Soyuz. ValidateTarget: PRE: rjw. Prefix, EnhancedDevelopment. PostIngested: post: VanillaMemesExpanded. Postfix, VFEMech. RecalculateAllowedPrefix, O21Toolbox. Prefix post: AnimalsLogic. DoEffect: post: VanillaStorytellersExpanded.

Apply: post: VanillaMemesExpanded. ExtendButtonsWindow, RocketMan. AddDesignation: post: Merthsoft. Finalize: post: Merthsoft. Prefix, DubRoss. Prefix post: Merthsoft. Select: PRE: Merthsoft. DoWindowContents: post: CharacterEditor. DoWindowContents: post: ImprovedWorkbenches.

DoListingItems: post: DoorsExpanded. Prefix post: TradeHelper. Prefix, RealRuins. Prefix post: AnimalControls. DebugString: post: DoorsExpanded. DrawDebug: post: DoorsExpanded. CanEquip: post: BabiesAndChildren. Transpiler, SRTS. CurrentExpectationFor: post: Hospitality. ExposeData: post: FactionColors. FactionDialogFor: post: PrisonerRansom.

Listener, RoadsOfTheRim. DrawFactionRow: post: FactionCustomizer. IsPoliticallyProper: post: Hospitality. Arrive: post: VanillaStorytellersExpanded. ShouldBeFed: post: MedPod. Postfix, BabiesAndChildren. Prefix, AnimalBehaviours. AddHumanlikeOrders: post: MedPod. Postfix, MVCF. Postfix, VFECore. Postfix, O21Toolbox. Dismisstraders, DualWield. Postfix, [0]CallTradeShips. Prefix post: AchtungMod. Postfix, AnimalBehaviours.

MakePawnControllable, rjw. ChoicesAtFor: post: AchtungMod. Allows: post: PawnRules. Transpiler, VanillaCookingExpanded. Prefix, O21Toolbox. Prefix post: O21Toolbox. Prefix, YC. GetPreyScoreFor: post: Mehni. PostFix, VanillaMemesExpanded. WillEat: post: PawnRules. InAllowedArea: post: AchtungMod. Prefix post: HugsLib. MapRemovalHook, []RocketMan. FinalizeInit: post: HugsLib.

WorldLoadedHook, Merthsoft. Postfix, Rim Postfix, PawnRules. Postfix, RimHUD. Postfix, []RocketMan. InitNewGame: post: FunctionalRoom. OnGameLoadStart, Perspective. Prefix, SmartFarming. Prefix post: FunctionalRoom. UpdatePlay: post: []RocketMan.

GameComponentUpdate: post: ToggleableOverlays. LoadedGame: post: ConsolidatedTraits. Postfix, RimFridge. StartedNewGame: post: ConsolidatedTraits. RegisterCondition: post: VanillaMemesExpanded. Init: post: VanillaMemesExpanded. SaveGame: post: RealRuins. Postfix, RealRuins. Prefix, JustIgnoreMePassing. Prefix, AchtungMod. Prefix post: VanillaFurnitureExpanded. CanConstruct: post: PawnRules.

PlaceBlueprintForBuild: post: Merthsoft. EnslavePrisoner: post: Hospitality. Prefix post: LWM. Prefix post: MapDesigner. Generate: post: Cities. DeterministicRiverSetup post: []MapReroll. Prefix post: Analyzer. Prefix post: SpeakUp. Transpiler, EnableOversizedWeapons.

This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalti K - Styles Apparel Pack.

Weapons can destroy any clot Go Explore! Created by Albion. Created by QuantumX. Release Version, support 1. For non-chinese speaking person: This is a translation mod for Chinese Simplified and Chinese Traditional. Created by Ogliss. For non-chinese speaking person: This is a translation patch mod for Chinese Simplified and Chinese Traditional. Created by aRandomKiwi. Mortar Accuracy. Created by Hob Took. Compatible with Rimworld 1.

Tired of never using those Antigrain warheads because a Colonist is going to miss wildly? Turret Collection. Created by ChJees. A race of humanlike robots which are mostly female in model variety.

Android tiers. Created by Atlas. Created by NukaFrog. Mercenaries For Me. Rabbie The Moonrabbit race. Created by Runne. Better Infestations 1. Created by Machine. This mod changes almost everything about infestations, the way they produce and insect behavior. Features: Infestations can start in most biomes, almost anywhere. The only exception is icelands. The bugs like warmer, rocky areas, preferably dark caves Gloomy Deco. Created by Dalrae.

Created by Cabbage. Do Something for Idle. Created by gguake. This mod makes colonists to do something instead of wandering when they are idle. For instance, - Taking a nap - Practice melee weapon - Throwing stones etc. There are some useful actions but there are many useless action too.

This mod may make you Ferian Race. Created by [KOR]Bichang. Adds a fox species They are agile and sociable, but they are vulnerable to physical labor — Base Status — BodySize : 0. Created by Kikohi. Forsakens: Fauna. This mod adds several new fauna types to your rimworld gameplay experience, content and features requested by the community including the amazing art of our newest teammember and artist Sarg.

Working as a module for Forsakens, this mod focus on expandin Warhammer: Skaven. Created by KompadT. For Rimworld 1. This mod require Alien Framework. Load Humanoid Alien Races before this mod. The vile and dia Warhammer: Zhthy'hl.

The long forgotten never asked for Zhthy'hl, lesser daemons of Chaos. The Zhthy'hl is a crude and hotheaded race of lesser daemons. Their skin ranges from red to blackened Warhammer: Gor.

This mod requ Created by hauvega. Added 3rd faction that is a natural enemy. I hate the 1. Strange anthro horse looking people that are a bit faster and stronger than normal human race. Oh, they are also able to eat bushes and hay! Features: -Added Equium lavish meal Tree People.

Created by Filthy Peasant. Adds tree people into the game. I made this mod to add variety without cluttering up crafting or item menus. It does not add anything except for the race itself and a faction. Crystal race. Created by Gouda quiche. Xenohumans - Gen-spliced Xenos on the Rim.

This mod adds 4 new Xenohuman races to your game. They can randomly appear as your starting colonists or later during the game as members of the vanilla factions.

This mod is CE compatible! Savegame compatible! You can add this mod to an existi Slave Outfits [1. Created by Usgiyi. Mod originally created by Gerrymon.

Created by Evil Tactician. Advanced Parka. GM's Winter Hats [1. Created by Arcangel. Several cute hats Holiday Special Edition. Created by spoontacular. A RimWorld of Magic. Created by Torann. There are currently 12 magic classes and 6 fighter classes. Each class has a set of unique abilities and fills specific roles healer, offensive caster, utility, etc and each class has a uniq Monks and Fighters - a Rimworld of Magic factions expansion.

Created by QraTz. Created by Jaxe. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate f Created by Rekasa. Friendly, communal and vegetarian rabbit people! The Momu are a rabbit-like people who eat raw vegetarian food. They don't mind sharing a barracks, and are happy when working as long as they have a friend nearby.

They don't like mining very much, but m Created by tikubonn. Warhammer: Fimir. The bog fiends comes to Rimworld. This cyclopean race has set up clanholds across the world. Though hostile they can reluctantly agree to trade or even offer their service to Created by Wisconsin. Updated for 1. Please report any bugs, I still don't know what I'm doing! Tabletop Trove adds tabletop games for your colonists to enjoy. Some are only available Tinker's Construct.

This mod add the stove system and Assemble Weapons system. Death Stranding Faction: Homo Demens. Created by Higgs. This is the first strand-type mod. Death Stranding Factions: Homo Demens. This is the second strand-type mod. Garam, Advanced Apparel. Garam, Race Addon. Planetside Politics. Created by SkunkPlaysGames. Adds political ideologies as traits which create harmony or conflict among pawns.

Colonists almost alway Utility Columns. Created by NEPH. Created by Murmur. Faction Resources. Unlisted due to bugs that popped up with the last couple Rimworld updates. No game breaking bugs but there will be times where resources will not be added or subtracted at the appropriate times. If you'd prefer a lighter-weight alternative, try my new m Children, school and learning.

Created by Dylan. Created by jptrrs. Do you get a feeling it would be way more comfortable to lay down o Or even cloth or other plants? This mod will enable you to select what type of fuel will be consumed by torches, campfires, stoves, smithies or any o Your base designs are never going to be same. Let natural light in!

Kurin, The Three Tailed Fox. Prepare Landing. Created by neitsa. PrepareLanding is a mod that allows players to carefully choose their landing site before actually starting their colony. Choosing a landing site can be done by applying and using different set of filters, resulting in an unique combination of tiles, wh FE3H Apparel. Created by Meng De. All ha Expanded Prosthetics and Organ Engineering. Created by Ykara. Expanded Prosthetics and Organ Engineering - Creating bionic super soldiers since !

Created by Rah. Rah's Bionics and Surgery Expansion. As the only real use was sta Created by XD. Your colonists and NPCs from all camps can use these hairstyles. Give up your building. Give up your buildings so that enemies won't attack them. The function of this mod is the same as "Not Mine- Unclaim Structures", but he makes these buildings belong to insect, and I make these buildings not belong to anyone, which will be different in A multi-stage heater that can increase its efficiency by adding power.

And can switch to cooling mode when the target temperature is lower than the ambient temperature. Animal Caps! Created by moronic. Adds 9 animal caps to rimworld for now. Allows you to host, entertain and recruit visitors. Created by Ryflamer. Constructive criticism, suggestions, and ideas are very m Rimcraft, a fantasy mod based upon World of Warcraft. Requires Humanoid Alien Framework to run.

Rimcraft must be loaded after the aforementioned mod to functi Rimcraft Animals, a fantasy mod based upon the creatures of World of Warcraft. This mod is very much a work in progress, with the intent to add more custom races, armor, weapons, and everything fitting wi Rimcraft Metals, a fantasy ore sub-mod used for Rimcraft or used stand-alone. This mod is very much a work in progres This patch allows for all Rimcraft races to spawn in the outlander faction for Rimcraft by Ryflamer.

Rimcraft Submods. This patch allows for all Rimcraft races to spawn in the pirate faction for Rimcraft by Ryflamer. For more information or if you're interested in helping with the project, feel free to check out our discord if you have a personal question for me about Patches the game to allow for all Rimcraft races to spawn in the tribal faction for Rimcraft by Ryflamer.

Created by CN-PlayerChang. Lost Technology Core. Created by YAYO. Common Sense. Created by avil. Allows your pawns to act smarter. Look up mod settings to know more. Field Medic [1. Created by flyfire Nature's Pretty Sweet. Created by tkkntkkn. Full description! I'm out of space here [www. Created by Ogre. Mod for customizing stack sizes. As well as the ability to target specific items. Improvements for v1. Created by Thomotron.

A total rewrite of Longwelwind's Phi chat and trading mod. Requires HugsLib. Simply visit "Mod Settings" from the game's "Options" menu.

You'll find three different sets of options for the mod. Alert speaker. Created by Rikiki. This mod adds the MiningCo. This mod adds an advanced melee weapon: the power fist.

This mod adds MiningCo. Mo'Events Continued. Created by Mlie. Expanded Incidents Continued. Advanced Power Plus. Created by Meltup. An advanced power for your colonies! This mod is a merged update of [sd] advanced powergeneration and Fuel AnimalHarvestingSpot Continued. Prisoner Arena Continued. Created by codeoptimist. Opportunistic hauling; haul-to-inventory improvements if Pick Up And Haul is installed. A must-have with PUAH. Compatible with existing saves.

Any load order. People Can Change. Created by battlemage Occasionally, colonists will change their minds about things. They can gain a trait, lose a trait, or have the trait's degree change. Overview: Traits can be gained as long as a colonist doesn't have the max number of traits already the max number can Created by Syrchalis. Adds blueberries, blueberry wine and bluciferum. Adds coffee and tea and hot chocolate. Harrowed Light Continued.

Created by zyMex. Wall Mounted Turrets Continued. A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem.

To remove the mod, delete the Trading Spot, save, remove the mod, then load Trader ships. Adds trader spaceships to the game. Ships will visit your colony, preferring landing pads either from royalty expansion, or landing zone designation added by this mod , and trade with you just like visiting caravans, without the need for trade beacons or Dubs Performance Analyzer.

Created by Dubwise. This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

Also includes some optimizations! Don't go witch hunting modders, join the discord to discuss and analy Days Matter fork. Created by BrokenBed. This is just update to new version with some changes. Days Matter allows you to add and remove memorial days. The colonist will s Created by Neronix Adds various mostly functional furniture, with custom research tree and crafting to obtain them. Many of the new furniture items are crafted in a manner not typical to Rimworld, they're crafted in a new workbench with components made at another wor Gives vanilla walls a new texture, and adds some new walls, fences and floors.

Simple Turrets. Adds 9 unique turrets and 2 manned emplacements all meticulously designed for vanilla Rimworld, each with a specific role in mind. Three additional research projects are provided for the turrets. All nine turrets are reinstallable, while the emplacements Save Our Ship 2. Created by Kentington. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds Ivory and Jade Carving Continued.

Breed bees to generate all kinds of resources! Created by UnlimitedHugs. A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. Almost There! Created by roolo. Sounds familiar? Alpha Animals. Created by Sarg Bjornson.

Alpha Biomes. Ancient Fallout Armory. Created by Gemi ningen. Created by ChJees. A race of humanlike robots which are mostly female in model variety. Angels and Devils Continued. Created by Mlie. Animal Tab. Created by Fluffy. Apparello 2. Created by Shinzy. Tons of new clothing, complete with stat bonuses and whatnot! Important notes. Architect Icons. Created by marcin Architect Icons adds visual cues to the Arrchitect Tab. No more random clicking to find stuff!

If a mod isn't supported, a placeholder icon is used. You can suggest icon support for specific mods. In the future, there might be an API for mod authors to Armor Racks. Created by khamenman. Adds a variety of armor racks that help you store and equip your armor in a better way. At the moment there are 3 types of armor racks: - Vanilla rack that stores equipment and provides slightly faster equip time - Mechanized rack that dramatically im Auto links. Automatically adds hyperlinks to descriptions: Recipe.

Auto-Cut Blight. Created by Razor 2. Automatically designate blighted plants to be cut. Only acts on blight spread, so it won't help you if you already have a blight. Use Allow Tool for that. Thanks to UnlimitedHugs. Allow Tool's source is what I used to figure out job orders. Beat Your Prisoners. Created by Captain Muscles. You can use this to speed up recruitment time, train melee skill, or purely for amusement. As always, I appreciate any feedb Begone, Message! Created by lbmaian.

You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top? This mod allows you to by default : Dismiss a message by right-clicking that message. Dismiss all mes Better ModMismatch Window. Created by Madeline. Better Workbench Management. Created by falconne. NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla.

The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. Created by Samboy Compatible with rimworld 1. Created by NukaFrog. Black Widows Continued.

Blood and stains. Created by Gouda quiche. Adds footprints when a pawn stepped in filth. Blueprint Totals Tooltip. Created by ChippedChap. A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more.

Floors, walls and furnitu Created by bradson. Main button icons for mods that lack them, or otherwise look out of place. Just like the other two expansion mods for Vanilla Textures Expanded, except with a few more icons, slightly better compatibility and a different style once again.

This isn't rel Build From Inventory. Created by Uuugggg. Construction will use things in your colonist or pack animal's inventory. Your own inventory is used first, then any resources as normal - and then if there's nothing available anywhere, other people's inventory will be used. Call of Cthulhu - Cosmic Horrors. Created by jecrell. Call of Cthulhu - Cults. The callouts use the same grammar rules and concepts as log entries, allowing us to play "Mad-libs" wi Callouts Extended!

Created by Nowano. I love Captain muscle's mod callout. But it seems that he hasn't got the time to update more lines to the game so I decided to add more myself. You now shouldn't see the same line a lot now as this mod adds over new lines and new words for the You want more zoom and different paning?

This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. Careful Raids. More careful raiders - Can you handle them? This mod makes raiders avoid places where one of them died. The memory will hold on for a while and then vanish. This makes it much harder to fool them into traps or killboxes so if you think the current vanil Character Editor.

Created by VOID. Created by Hatti. In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area. With CleaningArea you are able to set a specific area that will get cleaned up. This mod works with multiple colonies. You can set the cleaning area f Combine Face and Hat Items.

Created by Crentist. Or a veil and a broadwrap around your head? Now you can! This mod changes the part that some apparel covers to better reflect what they cover, so you can combine items. Current changes are Compact Hediffs. Created by PeteTimesSix. Alters the health tab hediff listing to be slightly less ugly and slightly more customisable. Features - Customisability - Augmentations ex: peg legs, archotech eyes, Pawnmorpher morphs names get folded into the body part's name - Multiple icons Compressed Raid.

Created by ryouta. DE Surgeries Hard. Created by Proxyer. DIY Humans. Created by Carnagion. Too many involuntary organ donors lying around? Not enough volunteers for your doctors to practice surgery on?

Or maybe you're looking for new ways to commit war crimes in-game? DIY Humans is here to solve all your problems. Update 27 August Days Matter fork. Created by BrokenBed. This is just update to new version with some changes. Days Matter allows you to add and remove memorial days. The colonist will s De-generalize Work. Created by Alias. Death Rattle Continued [1. Created by troopersmith1. Defensive Positions. Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click.

Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic Designator Shapes. Created by Merthykins. Allows you to build, mine, zone, etc. Dire Raids. Created by pyrce. Do Something for Idle. Created by gguake. This mod makes colonists to do something instead of wandering when they are idle.

For instance, - Taking a nap - Practice melee weapon - Throwing stones etc. There are some useful actions but there are many useless action too. This mod may make you That's it. Go nuts. Other useful mods. Created by tikubonn. Created by telardo. This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows. Dual Wield. Pistols are boring? Not when you dual wield them like Lara Croft!

This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalti Dubs Paint Shop. Created by Dubwise.

A painting tool to change the colour of most buildings, apparel, zones and constructed terrain. Multiplayer ready Toggle between job based painting or instant. Paint tool can be found in any architect menu near th Dubs Mint Menus.

Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. New Mint wheel, a floating designator sele Dubs Performance Analyzer. This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

Also includes some optimizations! Don't go witch hunting modders, join the discord to discuss and analy EdB Prepare Carefully. Created by edbmods. Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your Enable Oversized Weapons. Created by Carny Senpai.

Makes the game take drawSize and offSets into account when rendering carried equipment. Does nothing on it's own. This is supposed to be a more lightweight successor of JecsTools' Oversized Weapon. This is for modders who want to create bigger Enemy Self Preservation. Created by Murmur. Humanoid enemies are no longer suicidal and will flee from combat when they are in a significant amount of pain.

Epic Rivers. Everybody Gets One. Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases. You'll want to Check "Count Equipped" for this, I imagine. Created by StatistNo1.

Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits. Replace your organs to make the pawn more resilient or faster. Replace your limbs to do more damage, be faster, tankier or a better shot. Install a sec Expanded Incidents Continued.

Expanded Materials - Metals. Expanded Roofing. Created by Kiame Vivacity. Adds customizable roofing, with transparent greenhouse roofing and photovoltaic solar roofing. Reworked from Vendan's original idea. A direct port of the Github version made by AaronCRobinson.

I take no credit for anything made in this mod. Bug repo Fahrenheit and Celsius. Created by Kosaro. Displays both fahrenheit and celsius in the temperature display. Which is displayed first depends on the temperature setting in the options. Most of the game guides and wikis tend to discuss the game in celsius, but I only really understand temp Fallout Traits. Created by Fuglypump. Adds 71 new perks to Rimworld based on the theme from fallout games Also available on GitHub [github.

Faster Gauranlen Pruning. Created by jorrn. Fat Larry's Golden Shower. Created by Ehi. A big gun for a big man. Adds a powerful golden minigun that fires special Joris-themed ammo, and boosts the damage dealt if the user is hungry, because Fat Larry is dangerous when he's hungry.

As featured in the Rimworld: Side Hustle series from local int Fortifications - Industrial. Created by AOBA. Note: this mod is now CE Compatible It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications. Introducing to you, Created by Charlotte. What does it mean? If your monitor refresh rate is high, Graphics Settings - Redefine RimWorld.

Created by Maxim. Green screen Floor. Created by Lag is real Rakete. For anyone who just wants to play rimworld I dont think that this mod will HD Pawn Rendering. The new 1. This mod aims to remove that limit, increasing it to either x or any user defined choice, enabling high res apparel and race mods to work correctly again.

Comes with s This mod contains the C library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.

However, RimWorld versi Harvest Everything! Created by Ogliss. Lets you harvest every almost body part you can think of! Harvest Organs Post Mortem.

Created by Smuffle. High quality textures. Honest Corpse. Horrors Continued. This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order.

Humanoid Alien Races. Created by erdelf. This frame Hunters Use Melee! Created by Drgn! Incident Tweaker. To disable the incident, set its multiplier to 0. The checkmark in UI means that the value is altered.

Limitations: - this mod only lets you tweak the likelihood of an inciden Increased Stack. Created by Taveron. Industrial Armory. Infinite Refuelables. Created by okradonkey. Most early-game refuelable buildings no longer require refueling. This includes torch lamps, campfires, passive coolers, stoves, and smithies, and similar early-game buildings from other mods.

This mod does not affect generators, spaceships, or elect Insectoids Evolved. Created by NilchEi. Mod Description. Interaction Bubbles.

Created by Jaxe. Wouldn't it be great if you could read character interactions? Well you can, in the social log Interaction Bubbles [1. Created by Scherub. Since Jaxe has updated his mod , please switch back to his original version.



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