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Other adventures, tricksters, townsfolk, good guys, good girls, and some ugly things. Product Blurb: Weave exciting tales of heroism filled with magic and monsters. For Player Characters Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take improving, reviewing, or removing templates into consideration in their campaigns. Here you can find dnd 5e dmg shared files. DnD 5e Players Handbook was published by tsolgat on Category : Real Estate Courses Show more.
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No Prep Module: Terror From The Deep - Every 10 years, during the longest night, an island supporting a seaweed covered ruin rises from the water. Terrible monsters emerge every night to terrorize the countryside before the island sinks back beneath the waves a week later. No Prep Module: Elemental Power - A local crime boss is selling information about a great and powerful gem to the highest bidder.
Many adventuring parties want to claim this power for themselves, and whoever comes out on top will discover a power far greater than they could have imagined. No Prep Module: Demonic Well - A new well is dug in town, but the water smells of brimstone and the animals that drink from it transform into demonic beasts. He has a city marked about a day's walk in the direction the party came from. There was no city there, but he insists he saw it when he passed through a few days before. Free Dungeon: Temple of Shifting Sands - A drought is spreading out from the temple, turning everything into sand.
No-Prep Module: Shipwrecked - The players are shipwrecked on a deserted island, and need to build a raft in order to escape. No-Prep Module: Undead Plague - The players learn that rat catchers are going missing under the city and a plague is spreading in their absence. Premium Module: The Beast of the Frozen Wastes - Within Winterwatch is one of the world's most prestigious and difficult to join Adventurer's Guilds, due to its close proximity to The Ghostly Waste, a massive tundra full of deadly monsters.
Westforte is the last stop before a two week journey through a towering fey forest, and the kingdom's frigid yet impressive capital city that lies beyond. This module uses Winterwatch and the surrounding area, focusing on the terrifying monsters of The Ghostly Wastes and the cut-throat politics in a guild of demi-gods.
No-Prep Module: The Bank Heist - The players are tasked with recovering an artifact, key to defeating a powerful lich. There's just one problem: it's stored in the largest bank in the city. No-Prep Module: Underdark Assault - A city's nearby mines have breached the underdark, and they must now must face an all-out siege from the drow army.
No-Prep Module: Valley of Dinosaurs - This is an outdoor dungeon which means taking a slightly different approach. Instead of strict rooms in a grid, I suggest building large rooms out of battle maps. No-Prep Module: Scattered Monks - A group of monks have gone into hiding after their monastery is destroyed. The party needs to reunite the monks and rebuild the monastery. No-Prep Module: Clockwork War Machine - A clockwork war machine attacks the city and the players need to sneak in and blow it up.
No-Prep Module: The Hideous Mountain - A goblin treasure map leads to Hideousmanface Mountain, an actual hideous mountain that has become the object of kuo-toa worship. The players must brave the wild magic zone and defeat the monster within. Free Module: Chaos Erupts - The party must escape a crumbling city as a disaster strikes, but there isn't enough time to save everyone.
Free Module: Smuggling Into Prison - An illegal magic weapons smuggling ring has started operating out of a prison, but another party wants to use it for their own means. Two Player Module: The Sword of Witchery - An ancient sword of witchery is the only thing that can defeat the legendary beast Baaloch, rumored to live in a tower of ice on the peak of a volcano. Free Module: The Trial of Chiefs - The party comes across a tribe in the wilderness that will not allow them entry into their sacred woods without completing the trial of the chief.
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